Tuesday, August 28, 2012

DayZ - How It Works: Your Inventory System.

DayZ - How It Works: Your Inventory System.

The inventory system in Arma 2 is one of the most complex system that I have ever seen for a first person shooter. With all the guides out there, I had not found one that gave decent picture examples of how it works.

The picture on the right shows an inventory screen. If you just started it looks like he has Six slots for items but he is actually full. Let's do a breakdown.

(Note: This is not my character, He just got all the cool kid stuff).

Primary Inventory:

The Picture on your left that shows 12 slots is your primary. The primary inventory is fast use items, Such as ammo for your primary weapon or to eat food or drink while on the move.


If your inventory is full and you pick up an item, you will drop an item that you have in your Primary on the floor (One for One deal). So always make room or Place it into your bag (see below).

What Primary Inventory hold is:

1. Primary weapons ammo (such as Rifles, Machine Guns, Shotguns). (Takes 1 slot)

2. It also hold Empty Cans ( Takes 1 Slot)

3. Food  (Takes 1 slot)

4. Firewood (takes two slots),

5. Heating pads (Takes 1 slot),

6. Blood Transfusions (Takes 1 slot),

7. Drinking Canteen (Takes 1 slot),

8. Painpills (Takes 1 slot),

9. Road flares (Takes 1 slot),

10. Morphine (Takes 1 slot)

11. Fuel Tank Parts (takes 4 slots)

12. Chemlight (Takes 1 slot)

13. Jerry Can (Takes 3 slots)  

14. Tent (Takes 2 Slots)                                          

15. Engine Parts (takes 6 slots)                               

16. Blood Transfusion (Takes 1 slot)                       
17. Sandbags (unknown)

18. Tank Trap Kit (Takes 1 slot)

19. TentsWire Fencing Kit (Takes 1 slot)

20. Bear Trap (Takes 1 Slot)

21. Main Rotary Parts (Takes 6 slots)

22. Scrap Metal (Takes 3 slots)

23. Wheel (Takes 6 slots)

24. Windscreen Glass (takes 2 slots)

25. Satchel Charge (takes 2 slots)

26. Grenade (takes 1 slot)

 
Back pack:

Backpacks are your storage device, What ever you have stored in there, you can not use what is in the bag, unless you transferred to your primary inventory/Side arm inventory. So for example the player has M4A3 CCO as his primary weapon. If he had all his ammo (30Rnd. STANAG) in his bag, then he can not reload. There are different size bags in the game but I am not going to jump into it.


To access your backpack you need to left click the back pack icon and click open bag.

NOTE: When looting items, It will not automatically place it in your backpack.


Now look at the picture above and you can see the top left side (under the word "gear") that has the name ALICE Pack (0/20). What has happened is that the bag is now opened. ALICE Pack (0/20) Means that the backpack is called Alice and has 20 slots but it is full. The left number is how many slots available while the right is how many slots total it can carry.

So the items on the left side is what is in the bag and the items on the right side is what is in the primary inventory, Side arm slots, Equipment (Tools) and primary and Sidearm weapon slots.

What Backpacks can carry (depending on size of bag) is:

1. Primary weapons ammo (such as Rifles, Machine Guns, Shotguns). (Takes 1 slot)

2. It also hold Empty Cans ( Takes 1 Slot)

3. Food  (Takes 1 slot)

4. Firewood (takes two slots),

5. Heating pads (Takes 1 slot),

6. Blood Transfusions (Takes 1 slot),

7. Drinking Canteen (Takes 1 slot),

8. Painpills (Takes 1 slot),

9. Road flares (Takes 1 slot),

10. Morphine (Takes 1 slot)

11. Fuel Tank Parts (takes 4 slots)

12. Chemlight (Takes 1 slot)

13. Jerry Can (Takes 3 slots)  

14. Tent (Takes 2 Slots)                                          

15. Engine Parts (takes 6 slots)                               

16. Blood Transfusion (Takes 1 slot)                       
17. Sandbags (unknown)

18. Tank Trap Kit (Takes 1 slot)

19. TentsWire Fencing Kit (Takes 1 slot)

20. Bear Trap (Takes 1 Slot)

21. Main Rotary Parts (Takes 6 slots)

22. Scrap Metal (Takes 3 slots)

23. Wheel (Takes 6 slots)

24. Windscreen Glass (takes 2 slots)

25. Satchel Charge (takes 2 slots)

26. Grenade (takes 1 slot)

27. Hatchet (Takes 1 slot)

28. GPS (takes 1 slot)

29. Maps (takes 1 slot)

30. Crowbar (takes  slot)

31. Binoculars/Range Finder (takes 1 slot)

32. Hunting Knife (takes 1 slot)

33. Box of matches (takes 1 slot)

34. Watch (takes 1 slot)

35. Tool box (takes 1 slot)

36. Flash Light (takes 1 slot)

37. Military Flash Light (takes 1 slot)

38. Entrenching Tool(takes 1 slot)

39. Ghillie Suit. (takes 1 slot)

40. Pistols (takes 4 slots)

41. Shotguns/Rifles (takes 10 slots)


Side Arm:
Side arm slots is where your pistol and bandages are stored. Pistol ammo/Bandages will not store in your primary inventory if you over loot. Your Side arm weapon can use a flash light but you have to find room in your inventory or backpack to store your pistol.
Side arm only stores:

1. Pistol ammo (Takes 1 slot)

2. Bandages (Takes 1 slot)

 Tools slot:

As it states tool slot stores your tools of 1 item. Compass, Matches, Hunting Knife, Hatchet, Map, GPS, Toolbox, Watch, Military Flash light, Flashlight, Entrenching tool. All these take 1 slot. If you have a duplicate it goes to Primary Inventory.

When looting it (and is not a duplicate) it will go into your Tools slot automatically.




head Equipment.

Sadly i didn't block out the items for this but next to the head you see two items. Binoculars and infrared goggles.

Soon as you loot them it goes to that slot instantly. this does not take up your primary inventory unless looted duplicates.

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